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Zell Wolf GWF Zell Wolf Version VII-2: REBIRTH Night 1 / Day 1

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Greetings friends,

The roles will be forthcoming. The role dictionary can be found here:


First, here is a list of players:

@Anal Anniversary Adventure Activities
@Benzine
@Cole
@Dean
@Jawneh
@Jon
@Kat
@Local Hero
@Raine
@Raposuh
@shortkut
@Smacktard
@TD
@Tommy Boy
@Tubby23
@VashTheStampede

And here are the roles:

Village team:
Aura Seer
Marksman
Ritualist
Warden
Witch
Tough Guy

Four villagers will get random roles from the "regular" villagers in the dictionary:

Wolf team:
Confusion Wolf
Guardian Wolf
Sorcerer
Werewolf Fan
Random Werewolf
Random Werewolf

The random werewolf can be any of the numbered wolves listed in the dictionary EXCEPT normal werewolf.

Rules:
Nights will be 12 hours and days will be 24 hours. The end of the next period will be clearly posted.

You may edit your posts for clarity. If you edit out an action (like shooting someone) and you get caught I'm killing you.

You have unlimited vote changes. This includes voting nobody. The day expiration time of 9 pm will be strictly enforced. If your post / vote is at 9 pm or later, it will be discarded. People can have a flurry of late vote changes to lynch someone, but of course the consequences of doing that will be noticed by the village. Only your last vote will be counted. Votes must be in Bold to be counted. Please vote in the format I vote XXXX to make it easy for me.

There will be a minimum number of votes required to lynch. Usually this number will be around the number of villagers / 2. In the event of a tie, nobody is lynched. In the event that the minimum number of votes is not reached, nobody is lynched.

Night events will go in the following priority order regardless of when the PMs are sent to me:

Wolf Nightmare activates
Wolf Shaman/Confusion activates
Medium/Ritualist revive spell
Wolves break out of warden prison
Wolf seer check
Blind Wolf check
Illusionist disguise
Beast Trap ensnares an evil
Flagger redirect
Doctor protect
Bodyguard protect
Witch protect
Tough Guy protect
Violinist check
Detective check
Aura Seer check
Voodoo wolf / Librarian mute
Marksman shot
Witch kill (if not killed by marksman, otherwise potion unused)
Jailer/Warden kill (if not killed by marksman/witch)
Red Lady visit
Revived players return from the dead (cannot be targeted by wolves/solo in same night)
Solo killer attack
Wolf berserk mode activates
Wolves kill
Spirit Seer/Sheriff check
Cupid selection

In the event that two of the same role perform the exact same action, they will both be credited.

Please do not talk about the game outside of the designated threads. This is honor system. When you die, you will gain access to a special forum that is already set up. The ritualist will have access to this forum at night. If you are revived by the ritualist, you will lose access. Please use this forum for all discussion by dead players about the game. Alive players can talk during the main thread during the day.

It is possible, if very unlikely, for the game to end in a tie if every single player is killed. The game also ends in a tie if there are no deaths for three straight days and nights.

Winning Conditions:

Village: Kill all wolves.

Wolves: Once the wolves make up half the total players, the wolves win, regardless of the roles remaining.

Day will begins at midnight ET.
 
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TD

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Season 4 Interest GIF by The Office
 

Smacktard

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As soon as you read this, say whether you are a random villager or a guaranteed villager.

Do not say your specific role.

If you do not claim, you will be lynched.

Why?
  • Forces wolves to decide day 1 what their soft "role" is; can't change mid-game
  • Makes it easier for town to find wolves by splitting them into two groups
  • Completely nullifies power of confusion wolf
  • Game is stacked against town. They have a guardian wolf so can thus waste a day, meaning it will likely be 9v6 by the time we can successfully lynch (at best)
  • We have to vote together as a town. No waffling, no changing votes unless actionable info comes out, no splitting votes.
And for god sakes Ritualist, I can't believe this has to be said, but don't revive a bad guy.

Guaranteed villagers:

Vash
Benzine
Raposuh
Dean (delayed)
Tommy (delayed)
Jon (delayed)
Raine (delayed, admits she wants to lie about her role, confessed she had to read through the whole thread first before she made a claim)

Random villagers:
Alu
Smacktard
Tubby
Local (?)

No claim/delayed claim:
Kat

Refuses to claim:
Cole
Jawneh
shortkut
TD

(Sorry for tagging everyone. Had to make sure everyone saw. YOU still love me.. right? Someone?... Hold me ;_; )
 
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Tubby23

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As soon as you read this, say whether you are a random villager or a guaranteed villager.

Do not say your specific role.

If you do not claim, you will be lynched.

Why?
  • Forces wolves to decide day 1 what their soft "role" is; can't change mid-game
  • Makes it easier for town to find wolves by splitting them into two groups
  • Completely nullifies power of confusion wolf
  • Game is stacked against town. They have a guardian wolf so can thus waste a day, meaning it will likely be 9v6 by the time we can successfully lynch (at best)
  • We have to vote together as a town. No waffling, no changing votes unless actionable info comes out, no splitting votes.

And for god sakes Ritualist, I can't believe this has to be said, but don't revive a bad guy.

Guaranteed villagers:

Random villagers:

Smacktard

dong ding:
@Anal Anniversary Adventure Activities
@Benzine
@Cole
@Dean
@Jawneh
@Jon
@Kat
@Local Hero
@Raine
@Raposuh
@shortkut
@Smacktard
@TD
@Tommy Boy
@Tubby23
@VashTheStampede

(Sorry for tagging everyone. Had to make sure everyone saw. YOU still love me.. right? Someone?... Hold me ;_;)
Random
 

Smacktard

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Can someone good at math tell me the odds of any given random werewolf existing when there are two random werewolves?
hmm yes yes, it seems to me that it's at... let's see... 2 random werewolves times 100% guarantee that one exists...

yes the results came back from the math boys and it seems there is a 200% chance that there is a random werewolf
 
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