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Agency Day 4

Who dies? 6 votes to kill your friend

  • Alu

    Votes: 0 0.0%
  • Dimmerwit

    Votes: 0 0.0%
  • Fools Requiem

    Votes: 0 0.0%
  • Vash

    Votes: 0 0.0%
  • Tommy Boy

    Votes: 0 0.0%
  • Shortkut

    Votes: 0 0.0%
  • Jawneh

    Votes: 0 0.0%
  • TD

    Votes: 0 0.0%
  • Kat

    Votes: 0 0.0%
  • Smacktard

    Votes: 0 0.0%

  • Total voters
    15
  • Poll closed .
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shortkut

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I volunteer to be killed with the vampire if someone could just explain to me how my plan isn’t mathematically the best plan

My plan: kill vampire first
Outcome: no more than 1 death overnight in a town with seers, explosives, and protectors

TD’s plan, taking into account he has lied more this game than I have in the last 2 games combined:
Kill suspected mobster first
Outcome: two people can die each night until vampire is dead
Confounding variable: how many mobsters are left? What roles? How many godfathers are there? Was RNG kind to the mobsters? Did kut really use his Hitman ability?
 

TD

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Confounding variable: how many mobsters are left? What roles? How many godfathers are there? Was RNG kind to the mobsters? Did kut really use his Hitman ability?
If only there was some way for the agency to know this?

Enough with your blackmail bullshit. If you want to convince the agency of your plan, you actually have to give the agency something.
 

shortkut

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If only there was some way for the agency to know this?

Enough with your blackmail bullshit. If you want to convince the agency of your plan, you actually have to give the agency something.
I gave the agency the fucking vampire. Do you want me to wipe your ass for you too?

Quid pro quo motherfucker
 

shortkut

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can you buy me a bidet for Christmas?
I can ask Alu to recommend a good one for you
You haven't given the agency shit, and you "giving the vampire" is for yourself and the mob - which is why you've given us nothing about the mob.
i implied who many of the remaining mobsters were to narrow down who the vampire was. For someone who likes to figure things out himself, you sure want me to hold your hand and do your homework for you.
 

TD

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i implied who many of the remaining mobsters were to narrow down who the vampire was. For someone who likes to figure things out himself, you sure want me to hold your hand and do your homework for you.
Actually - I like trying to help others figure it out; hence the "Helpy McHelperton" with the updates and who checked who and all that.

What I'm telling you is why the agency (not me) doesn't trust you or your plan.
 

shortkut

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Actually - I like trying to help others figure it out; hence the "Helpy McHelperton" with the updates and who checked who and all that.

What I'm telling you is why the agency (not me) doesn't trust you or your plan.
They are following along with the most vocal person, which is you.

Take out your notebook, put aside your pride, and do your math homework. My plan practically guarantees the agency wins, even if I try to betray you. Your way tries to use the information I provided, which you do not think is trustworthy, and is attempting to use it in a way that would prevent me from winning. You would cut off your own nose just to spite your face
 

A Maybe Baker

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Might as well ask, how easy are they to install to a toilet that isn't designed for it?
They get installed to the same water line that provides for the tank. You essentially install a splitter the same way you would fit multiple cable boxes/signals. You'll also likely need an outlet available to power it. Well I think so. Ours is fancy with hot water and air dry.
 

Fool's Requiem

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A whimsical forest scene with five friends named TD, shortkut, Fools Requiem, Alu, and Smackta...jpg

Once upon a time, in the heart of a mystical forest called Whimsy Woods, there lived a group of five inseparable friends: TD, shortkut, Fool's Requiem, Alu, and Smacktard. Each had their own unique charm and talent, and they shared an exceptional bond—they always agreed with each other.

TD was the tallest and most adventurous of them all. He wore a hat with a feather that always pointed toward the next thrilling escapade. Whenever he suggested a new adventure, everyone immediately agreed. "Absolutely, TD! Let's do it!"

Shortkut was small but quick-witted, always finding the fastest route to fun. "I think we should take this path," he would say, and the others would nod in unison, "Yes, shortkut! That's the best way!"

Fool's Requiem, often mistaken for a serious soul, had a knack for turning the gravest situations into bursts of laughter with his clever jokes and playful spirit. "How about a joke to lighten the mood?" he'd suggest, and everyone would agree heartily, "Yes, Fool's Requiem! Tell us a joke!"

Alu was the gentle giant of the group. His heart was as big as his stature, and he always carried a ukulele to strum out cheerful tunes. "A song would be perfect right now," he'd propose, and the friends would chorus, "Absolutely, Alu! Play us a tune!"

Lastly, Smacktard was the mischievous one. Known for his playful pranks and contagious laughter, he could turn any dull moment into a hilarious memory. "How about a little prank?" he'd suggest, and they all would laugh and agree, "Yes, Smacktard! Let's do it!"

One sunny morning, the friends decided to embark on a treasure hunt. According to an old map they found in a dusty attic, a hidden treasure lay buried beneath the ancient Talking Tree, who was said to guard the secrets of the forest.

With TD leading the way, they set off on their grand adventure. "This way!" TD declared, and everyone followed without hesitation. Shortkut quickly found the fastest path through the thick foliage. "This path will get us there quicker!" he stated, and the friends all agreed, "Yes, shortkut! Lead the way!"

Fool's Requiem kept them entertained with tales of brave knights and magical creatures. "How about a story to pass the time?" he suggested, and they all nodded, "Yes, Fool's Requiem! Tell us more!"

As they neared the Talking Tree, they encountered various whimsical challenges. "We need to cross this stream," TD said, and everyone agreed, "Yes, let's do it!" They all worked together to solve each challenge, always agreeing on the best course of action.

Finally, they arrived at the majestic Talking Tree. "Greetings, wise tree," TD spoke on behalf of the group, and everyone agreed, "Yes, greetings!" The tree, delighted by their unity, challenged them with a riddle. Fool's Requiem suggested an answer, and everyone instantly agreed, "Yes, that's it!"

The tree, impressed by their harmony, granted them access to the treasure. As they unearthed the treasure chest, their eyes sparkled with excitement. Inside, they found not gold or jewels, but something far more precious: an assortment of magical items that promised endless fun and adventure.

With hearts full of joy and pockets full of magical goodies, the friends returned to Whimsy Woods, ready for many more adventures. They had learned that the true treasure was not the items they found, but the unbreakable bond of friendship they shared, always agreeing and supporting each other.

And so, TD, shortkut, Fool's Requiem, Alu, and Smacktard continued their jolly escapades, spreading laughter and cheer wherever they went, knowing that as long as they were together and agreeing, every day was a whimsical adventure.
 

Fool's Requiem

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Once upon a time, in the heart of a mystical forest called Whimsy Woods, there lived a group of five inseparable friends: TD, shortkut, Fool's Requiem, Alu, and Smacktard. Each had their own unique charm and talent, and they shared an exceptional bond—they always agreed with each other.

TD was the tallest and most adventurous of them all. He wore a hat with a feather that always pointed toward the next thrilling escapade. Whenever he suggested a new adventure, everyone immediately agreed. "Absolutely, TD! Let's do it!"

Shortkut was small but quick-witted, always finding the fastest route to fun. "I think we should take this path," he would say, and the others would nod in unison, "Yes, shortkut! That's the best way!"

Fool's Requiem, often mistaken for a serious soul, had a knack for turning the gravest situations into bursts of laughter with his clever jokes and playful spirit. "How about a joke to lighten the mood?" he'd suggest, and everyone would agree heartily, "Yes, Fool's Requiem! Tell us a joke!"

Alu was the gentle giant of the group. His heart was as big as his stature, and he always carried a ukulele to strum out cheerful tunes. "A song would be perfect right now," he'd propose, and the friends would chorus, "Absolutely, Alu! Play us a tune!"

Lastly, Smacktard was the mischievous one. Known for his playful pranks and contagious laughter, he could turn any dull moment into a hilarious memory. "How about a little prank?" he'd suggest, and they all would laugh and agree, "Yes, Smacktard! Let's do it!"

One sunny morning, the friends decided to embark on a treasure hunt. According to an old map they found in a dusty attic, a hidden treasure lay buried beneath the ancient Talking Tree, who was said to guard the secrets of the forest.

With TD leading the way, they set off on their grand adventure. "This way!" TD declared, and everyone followed without hesitation. Shortkut quickly found the fastest path through the thick foliage. "This path will get us there quicker!" he stated, and the friends all agreed, "Yes, shortkut! Lead the way!"

Fool's Requiem kept them entertained with tales of brave knights and magical creatures. "How about a story to pass the time?" he suggested, and they all nodded, "Yes, Fool's Requiem! Tell us more!"

As they neared the Talking Tree, they encountered various whimsical challenges. "We need to cross this stream," TD said, and everyone agreed, "Yes, let's do it!" They all worked together to solve each challenge, always agreeing on the best course of action.

Finally, they arrived at the majestic Talking Tree. "Greetings, wise tree," TD spoke on behalf of the group, and everyone agreed, "Yes, greetings!" The tree, delighted by their unity, challenged them with a riddle. Fool's Requiem suggested an answer, and everyone instantly agreed, "Yes, that's it!"

The tree, impressed by their harmony, granted them access to the treasure. As they unearthed the treasure chest, their eyes sparkled with excitement. Inside, they found not gold or jewels, but something far more precious: an assortment of magical items that promised endless fun and adventure.

With hearts full of joy and pockets full of magical goodies, the friends returned to Whimsy Woods, ready for many more adventures. They had learned that the true treasure was not the items they found, but the unbreakable bond of friendship they shared, always agreeing and supporting each other.

And so, TD, shortkut, Fool's Requiem, Alu, and Smacktard continued their jolly escapades, spreading laughter and cheer wherever they went, knowing that as long as they were together and agreeing, every day was a whimsical adventure.
I half expected you to suddenly reveal yourself as a Gunner at the end as unlikely as it would have been
 
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TD

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Did I ever clear you from being mob?
Technically no. And I was seen as the opposite team as Tommy. But that would require dimmerwit to be mob.

I mean - crazier things have happened.

Although I'd like to think we'd have opted to break out of jail together and kill Jon.
 
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