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Multi Grand Theft Auto VI

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Let's play a game.

How old were we when GTAV launched, and how old are we gonna be when GTAVI launches?

The answer is...

Yes.
 

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Selfishly, I don't mind this at all because I haven't finished everything I want to do with GTA V yet. I know that game won't slow down much even when VI launches, but it will be easier to find people to play online with before then.

I just want a complete game, honestly. Over the years, I've read so many different things (some speculative) about content that was trimmed, shelved, or otherwise cancelled to meet the release deadline. I don't want to see history repeat itself, although, it inevitably will. I just felt GTAV was too thin in the storyline department.
 
I just want a complete game, honestly. Over the years, I've read so many different things (some speculative) about content that was trimmed, shelved, or otherwise cancelled to meet the release deadline. I don't want to see history repeat itself, although, it inevitably will. I just felt GTAV was too thin in the storyline department.
I found both GTA V and IV to be underwhelming. Enjoyable games, but not industry-changing games like people are expecting VI to be.

It's almost certain things will be trimmed or shelved to meet this deadline, but I think that's true of most video games. People almost always have to make compromises to hit deadlines, and to be fair, some of the initial ideas that game-makers have aren't realistic. I do think the lack of story-based DLC in favour of expanding GTA Online is a pretty fair gripe though, and reflective of the way the games industry works these days.
 
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I found both GTA V and IV to be underwhelming. Enjoyable games, but not industry-changing games like people are expecting VI to be.

It's almost certain things will be trimmed or shelved to meet this deadline, but I think that's true of most video games. People almost always have to make compromises to hit deadlines, and to be fair, some of the initial ideas that game-makers have aren't realistic. I do think the lack of story-based DLC in favour of expanding GTA Online is a pretty fair gripe though, and reflective of the way the games industry works these days.

I love IV, so much detail and I liked the story was a bit more mature. I liked V, it could be described as underwhelming and I would understand it, but I still liked it

Im okay with them not changing the industry. I've loved these game since the first one, just fun to play
 
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I think GTA V's online mode was industry-changing, for better or worse.

GTA IV I really enjoyed a lot. I know a lot of people disliked elements such as the weighty driving model and the more grounded feel, but I loved it. To me it was one of the first games that truly showed off the new generation in all aspects, not just the graphics. The only shame is that performance on PS3/360 was crap and the PC version is a nightmare, although interestingly with the latter you can improve the experience by running a Vulkan translator intended for Linux.

I also enjoyed V. Whilst the story was perhaps not amazing I did find the missions themselves to be a big step up from IV. The heists were fun and the controls and driving felt better than IV for most people. One thing that I think Rockstar does without compare is the quality of the open world and the details they put into them. GTA V and RDR2 are just above anything else I've played.

I also don't need (or expect) GTA VI to be industry-changing. I'm just expecting a high-quality game with an outstanding open world.
 

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I found both GTA V and IV to be underwhelming. Enjoyable games, but not industry-changing games like people are expecting VI to be.

That really depends on what you consider industry-changing. For me, IV was a title that made a dramatic shift to a more mature tone for the series. At that point, GTA3 didn't have the depth that VC followed with, and SA expanded upon that depth and refined things dramatically. When IV was released, it felt as if they finally hit their stride in both realism and storyline. V was expected to be very similar to SA in terms of progression, but, in the end, it was the visuals that sold the title and not the plot or the general story. The addition of multiple protagonists was genius, and the way that the individual storylines were interwoven was something that could have and should have been expanded upon with storyline DLC. However, I think the "Kill Trevor" option kinda kneecapped that possibility. There was so much untapped potential in all three characters, it almost felt like there was supposed to be more to it.

It's almost certain things will be trimmed or shelved to meet this deadline, but I think that's true of most video games. People almost always have to make compromises to hit deadlines, and to be fair, some of the initial ideas that game-makers have aren't realistic. I do think the lack of story-based DLC in favour of expanding GTA Online is a pretty fair gripe though, and reflective of the way the games industry works these days.

Oh, of course, some things sound great on paper, but, in practice it's a whole different animal. It reminds me of all of the speculation we saw for the VC release back in the day... There were so many people convinced that you'd be able to enter every building, for example, and by the time everyone got their hands on the game... They realized that there were only a handful of building that could be entered and a lot of recycled assets to make even that possible. To this day, we still have yet to see an open-world game where every door can be entered, but, that's a scaling issue. The worlds keep growing in size, but, the depth grows at a much slower rate it seems. I'd love to see a dense city like Liberty City where there's just as much interior space as there is exterior space.
 
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I also don't need (or expect) GTA VI to be industry-changing. I'm just expecting a high-quality game with an outstanding open world.
This is where I'm at. Just fucking give me something good to play at this point. I'm so used to underwhelming releases, finding myself more drawn to remasters or remakes of older titles than new games.

I also think that is partially a "me" problem. I was pretty let down from Starfield, I had planned to spend a couple years playing that. I can't get into the last few GOTYs because they aren't really appealing to me (Elden Ring, Baldur's Gate, etc). So now I'm seeing all these great raving reviews for the Clair Obscur: Ex 33 game, and I already know it's not for me. Honestly, that bugs me. I want to like it but I can't get into it. People are writing novels about how much they cried, how the mo-cap and story are fucking incredible, and I'm just not interested. Ugh.
 

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This is where I'm at. Just fucking give me something good to play at this point. I'm so used to underwhelming releases, finding myself more drawn to remasters or remakes of older titles than new games.

I also think that is partially a "me" problem. I was pretty let down from Starfield, I had planned to spend a couple years playing that. I can't get into the last few GOTYs because they aren't really appealing to me (Elden Ring, Baldur's Gate, etc). So now I'm seeing all these great raving reviews for the Clair Obscur: Ex 33 game, and I already know it's not for me. Honestly, that bugs me. I want to like it but I can't get into it. People are writing novels about how much they cried, how the mo-cap and story are fucking incredible, and I'm just not interested. Ugh.

It's not just you, you've basically encapsulated how I've felt about all of those releases. The last games that were released that truly caught my attention as something I wanted to check out was Cyberpunk 2077 and No Man's Sky. Neither are part of big franchises or sequels to other games, and it's rare for a game like that to catch my attention. Partly because I don't follow releases like I used to, but, also because nothing really stands out among the crowd to me.
 
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This is where I'm at. Just fucking give me something good to play at this point. I'm so used to underwhelming releases, finding myself more drawn to remasters or remakes of older titles than new games.

I also think that is partially a "me" problem. I was pretty let down from Starfield, I had planned to spend a couple years playing that. I can't get into the last few GOTYs because they aren't really appealing to me (Elden Ring, Baldur's Gate, etc). So now I'm seeing all these great raving reviews for the Clair Obscur: Ex 33 game, and I already know it's not for me. Honestly, that bugs me. I want to like it but I can't get into it. People are writing novels about how much they cried, how the mo-cap and story are fucking incredible, and I'm just not interested. Ugh.

I think Starfield was a let down for many, I may check it at at some point

I love BG3, I highly recommend it, it may not be for everyone, but it is well crafted and no short cuts were taken making it

Just started Clair Obscur so far liking it, but only a couple hours in

Normally new games dont grab me either, I wait, but for what ever reason Clair Obscur, Avowed, Kingdom Come Deliverance 2 and Pirate Yakuza are all loudly calling my name
 
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I'm in the same book as well, except I haven't tried Clair Obscur yet. I just prefer more action or shooter orientated games. Starfield was my type of game, but ultimately it was just mediocre. Whilst I can see why BG3 is so loved it did nothing for me and I gave up after a few hours.

Not far into Obscur, but you do have to pay attention, you need to dodge and perry during combat and there is timing based on attacks for more damage similar to a Mario RPG or Lost Odyssey so so far it feels really engaging unlike most turn based combat games
 
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Normally new games dont grab me either, I wait, but for what ever reason Clair Obscur, Avowed, Kingdom Come Deliverance 2 and Pirate Yakuza are all loudly calling my name
I want to check out Avowed once I'm done with Oblivion. And you recommended KCD2 to me in another thread, I put it on my list to check out. You're not the first to praise it, my other friend who likes these kinds of games told me to check it out as well, so will for sure take a gander.
 

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I think Starfield was a let down for many, I may check it at at some point

I love BG3, I highly recommend it, it may not be for everyone, but it is well crafted and no short cuts were taken making it

Just started Clair Obscur so far liking it, but only a couple hours in

Normally new games dont grab me either, I wait, but for what ever reason Clair Obscur, Avowed, Kingdom Come Deliverance 2 and Pirate Yakuza are all loudly calling my name

I've seen a lot of gameplay of Starfield, and I was hoping it didn't end up being the let-down that it was, especially after playing The Outer Worlds and getting a taste of that type of play style in space. I know there's a huge difference between Bethesda and Obsidian, but, you get where I'm going with it. I was expecting a similar, but larger version of TOW and everything I saw was disappointing.
 
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I want to check out Avowed once I'm done with Oblivion. And you recommended KCD2 to me in another thread, I put it on my list to check out. You're not the first to praise it, my other friend who likes these kinds of games told me to check it out as well, so will for sure take a gander.

I loved the first game despite its jank, and I am waiting for summer break to play it as I know it is huge. The first one reminded me of Morrowind in that it respects the user's ability to figure things out and doesnt hand feed you every little thing with exact quest markers. Loved being immersed in the world and the characters were surprisingly fantastic and memorable

Hans is the best
 
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I've seen a lot of gameplay of Starfield, and I was hoping it didn't end up being the let-down that it was, especially after playing The Outer Worlds and getting a taste of that type of play style in space. I know there's a huge difference between Bethesda and Obsidian, but, you get where I'm going with it. I was expecting a similar, but larger version of TOW and everything I saw was disappointing.

I honestly have very little faith in Elder Scrolls 6 being great.
 
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I know there's a huge difference between Bethesda and Obsidian, but, you get where I'm going with it. I was expecting a similar, but larger version of TOW and everything I saw was disappointing.
Pretty much exactly this. I was expecting Bethesda to see TOW and say "haha, nice, one playable planet" and blow them the fuck away. Nope. I enjoyed TOW during my time with it, despite its shortcomings. Sour taste in my mouth when they re-released it and then announced a second one without having delivered a finished first one, but whatever. Starfield still was such a disappointment to me, and I was a hardcore Starfield pre-fan. After my first playthrough, I was just stunned that I had no desire to play anymore.
 
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Not far into Obscur, but you do have to pay attention, you need to dodge and perry during combat and there is timing based on attacks for more damage similar to a Mario RPG or Lost Odyssey so so far it feels really engaging unlike most turn based combat games
Interesting. Maybe it would appeal more.

I want to check out Avowed once I'm done with Oblivion. And you recommended KCD2 to me in another thread, I put it on my list to check out. You're not the first to praise it, my other friend who likes these kinds of games told me to check it out as well, so will for sure take a gander.
KCD2 is very good. It does oddly enough have some of those classic Bethesda vibes in terms of freedom and exploration, even as they are quite different games. The combat in particular is much tougher and more involved, you really don't want to be outnumbered if you can help it. But the whole idea of exploring the world and finding quests is similar.

I've seen a lot of gameplay of Starfield, and I was hoping it didn't end up being the let-down that it was, especially after playing The Outer Worlds and getting a taste of that type of play style in space. I know there's a huge difference between Bethesda and Obsidian, but, you get where I'm going with it. I was expecting a similar, but larger version of TOW and everything I saw was disappointing.
For me Starfield's issues were conceptial. One of the best things about Bethesda games is just exploring the world and seeing what you find whether it's a side quest, a random event or a dungeon/building to explore. With Starfield you quickly realise that fast-travelling is the way to go and there's none of that exploration, unless you feel traipsing around a barren world for pointless resources is fun.
 
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Pretty much exactly this. I was expecting Bethesda to see TOW and say "haha, nice, one playable planet" and blow them the fuck away. Nope. I enjoyed TOW during my time with it, despite its shortcomings. Sour taste in my mouth when they re-released it and then announced a second one without having delivered a finished first one, but whatever. Starfield still was such a disappointment to me, and I was a hardcore Starfield pre-fan. After my first playthrough, I was just stunned that I had no desire to play anymore.
I agree TOW felt a bit unfinished. I will say that IGN ran several previews of TOW 2 during April and it looks pretty impressive.
 
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I agree TOW felt a bit unfinished.
Entire planets were scrapped. Story missions intended to be meaningful ended up just ending. Byzantium (end game planet) was three interior cells and smaller than the space station. A lot of things were just scaled down, cut, or missed. I loved the Obsidian dialogue options as it really felt like New Vegas in space, but my choices only had implications for the first planet as a whole, and then didn't really matter in the end. The ending railroads you into two options and then gives you a cutscene-esque Obsidian ending of a game. I didn't hate it, don't get me wrong. I just wish I got the full thing, that I'm sure they wanted to deliver. It's just... how many times can you give the same dev the "they didn't have enough time/money" pass before that is always their excuse? Again, not trying to harp on them, but my expectations were higher.
I will say that IGN ran several previews of TOW 2 during April and it looks pretty impressive.
I will definitely play it regardless, I enjoy the games they put out. At the very least, they cannot hide behind the time & money blanket anymore now that Microsoft is the boss.
 

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I honestly have very little faith in Elder Scrolls 6 being great.

I agree. I think after thirty Skyrim re-re-releases and the new lease on life Oblivion is experiencing now, people are going to have their expectations extremely high for TES6, and I fear that we're going to learn a lesson in managing our expectations much like we did with GTAV.

Pretty much exactly this. I was expecting Bethesda to see TOW and say "haha, nice, one playable planet" and blow them the fuck away. Nope. I enjoyed TOW during my time with it, despite its shortcomings. Sour taste in my mouth when they re-released it and then announced a second one without having delivered a finished first one, but whatever. Starfield still was such a disappointment to me, and I was a hardcore Starfield pre-fan. After my first playthrough, I was just stunned that I had no desire to play anymore.

Exactly! There was so much room for Bethesda to bitch smack Obsidian for showing them up with New Vegas, and they fell flat. Then, Obsidian comes in and pulls a Bethesda? You can't make that shit up.

For me Starfield's issues were conceptial. One of the best things about Bethesda games is just exploring the world and seeing what you find whether it's a side quest, a random event or a dungeon/building to explore. With Starfield you quickly realise that fast-travelling is the way to go and there's none of that exploration, unless you feel traipsing around a barren world for pointless resources is fun.

Absolutely, and that's what drew me to No Man's Sky. Even though it's all procedurally generated and certain stuff does seem repetitive, there was a depth to the worlds that we didn't get with TOW and, from what I've seen, Starfield. To defend NMS, you have to play through dozens of hours to really experience the repetition. Factor in the post-release support that game continues to receive, all of the AAA guys should take notes about how to receive criticism, make changes, and work out the issues WHILE contributing to the overall scale of the game. If the big devs had that kind of dedication... We wouldn't be waiting decades for games. We would get them a lot faster, and watch them grow over time.
 
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Absolutely, and that's what drew me to No Man's Sky. Even though it's all procedurally generated and certain stuff does seem repetitive, there was a depth to the worlds that we didn't get with TOW and, from what I've seen, Starfield. To defend NMS, you have to play through dozens of hours to really experience the repetition. Factor in the post-release support that game continues to receive, all of the AAA guys should take notes about how to receive criticism, make changes, and work out the issues WHILE contributing to the overall scale of the game. If the big devs had that kind of dedication... We wouldn't be waiting decades for games. We would get them a lot faster, and watch them grow over time.
Hello Games really knocked it out of the park with their commitment to deliver. The game at release compared to now is an alpha version. I can't believe how far its come. Hats off to them for an exceptional response to the players, ultimately giving them what they promised and more.
 
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I agree. I think after thirty Skyrim re-re-releases and the new lease on life Oblivion is experiencing now, people are going to have their expectations extremely high for TES6, and I fear that we're going to learn a lesson in managing our expectations much like we did with GTAV.

100% agree, Oblivion feels like a hey we can still make good stuff move, but its just a remake at the end of the day

I still think GTAV was good, I had a blast with it, just probably my least favorite of Vice City - V

And Rockstar at least followed that up with RDRD2 which is excellent
 
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I agree. I think after thirty Skyrim re-re-releases and the new lease on life Oblivion is experiencing now, people are going to have their expectations extremely high for TES6, and I fear that we're going to learn a lesson in managing our expectations much like we did with GTAV.
I have written off the idea of Fallout 5 at this point, and I'm certain Elder Scrolls 6 isn't going to live up to the hype. I hate feeling like a buzzkill but I just don't see how they can feasibly do it anymore. With GTA6 getting delayed to nobody's surprise, I just feel like the industry is not able to move forward with certain genres like they think they are. Four years between TES 3 - TES 4. Five years between TES 4 - TES 5. Now we have....decades? No matter how much money you throw at something, it still has to be good. I just don't really have any hope left for them. I desperately want to be wrong but managing my expectations has faired far better.
 
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I have written off the idea of Fallout 5 at this point, and I'm certain Elder Scrolls 6 isn't going to live up to the hype. I hate feeling like a buzzkill but I just don't see how they can feasibly do it anymore. With GTA6 getting delayed to nobody's surprise, I just feel like the industry is not able to move forward with certain genres like they think they are. Four years between TES 3 - TES 4. Five years between TES 4 - TES 5. Now we have....decades? No matter how much money you throw at something, it still has to be good. I just don't really have any hope left for them. I desperately want to be wrong but managing my expectations has faired far better.

We need restrictions, it forces companies and creators to get creative and get around limitations. Now there are almost none other than money and time.

Im sure there will be a FO5 at some point, but I hate the direction the series is going, 4 wasnt a good rpg and I want rpgs
 
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I have written off the idea of Fallout 5 at this point, and I'm certain Elder Scrolls 6 isn't going to live up to the hype. I hate feeling like a buzzkill but I just don't see how they can feasibly do it anymore. With GTA6 getting delayed to nobody's surprise, I just feel like the industry is not able to move forward with certain genres like they think they are. Four years between TES 3 - TES 4. Five years between TES 4 - TES 5. Now we have....decades? No matter how much money you throw at something, it still has to be good. I just don't really have any hope left for them. I desperately want to be wrong but managing my expectations has faired far better.
Todd Howard said last year that they are trying to change this. Apparently Microsoft are interested in faster releases as well.

I think games are just a lot more complex these days. Annual games outside of sports games are very rare these days, and CoD had to go from two to three developers to do it. The only feasable way is to go in a New Vegas style direction and get another developer, or at least split the current team in two and expand them.
 

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Hello Games really knocked it out of the park with their commitment to deliver. The game at release compared to now is an alpha version. I can't believe how far its come. Hats off to them for an exceptional response to the players, ultimately giving them what they promised and more.

Agreed. They went above and beyond for their players, and if I'm remembering correctly... Their last update (the archeology one) was maybe a month ago? That's impressive, especially considering they're working on another title concurrently.

100% agree, Oblivion feels like a hey we can still make good stuff move, but its just a remake at the end of the day

For me, especially with the unannounced release, they're proving that certain things can be done in a timely manner, they just... don't. Almost as if the passion isn't there anymore.

I still think GTAV was good, I had a blast with it, just probably my least favorite of Vice City - V

I loved GTAV, even if I've sounded like a critical dick about it. I am that way because of the potential that was still left on the drawing board. My biggest complaint is that there should have been more to it, and, it's not a bad complaint to have... You always want to create a product that makes people want more, but, not in an incomplete kind of way.

And Rockstar at least followed that up with RDRD2 which is excellent

These overlapping development cycles are a blessing and a curse. We got to see a lot of RDR2 features in their infancy in GTAV, but, how many of those features weren't refined enough during GTAV's development process to shine through properly because they said "eh, fuck it, we'll polish it more before we release RDR2"?
 

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I have written off the idea of Fallout 5 at this point, and I'm certain Elder Scrolls 6 isn't going to live up to the hype. I hate feeling like a buzzkill but I just don't see how they can feasibly do it anymore. With GTA6 getting delayed to nobody's surprise, I just feel like the industry is not able to move forward with certain genres like they think they are. Four years between TES 3 - TES 4. Five years between TES 4 - TES 5. Now we have....decades? No matter how much money you throw at something, it still has to be good. I just don't really have any hope left for them. I desperately want to be wrong but managing my expectations has faired far better.

I honestly think a long contract for the television series or a movie deal are the only things that will expedite us seeing Fallout 5 before we're actually living in a nuclear apocalypse, and that could be a bigger curse, because at that point there's another seat at the table throwing ideas at Bethesda.
 

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This thread kind of morphed into a "AAA games general commentary" thread, so I'll throw in my two pennies.

I played both GTA4 and 5 for the first time fairly recently. 4 I found to be very obnoxious to control, had bad framerate issues, awful driving, input delay (PS3), and the storyline was fine. I loved 5. The driving was fast and extremely responsive, handling was excellent, controls were slick, and I found it achieved that nice balance of realism and depth vs comedy and buffoonery when it came to the characters and the storylines. The missions were so much more varied and interesting than GTA4, which basically had the same 3 or 4 mission types copy-pasted.

For GTA6, if they just make GTA5: 2, I'd be happy. I don't want every single building to be enterable. I don't want the map to be 10x bigger. Open-world games have the problem nowadays of being vast as an ocean and deep as a puddle. I say: Trim the fat and season the meat. I'm totally fine with waiting a year to play it. I still have a huge backlog that I now feel I don't have time for anymore.

Ive never cared much about playing AAA as soon as they launch. Nowadays, with paid and free DLC and patches and re-releases being so common, I find I'm better off waiting a year or two to buy a new game. Look at No Man's Sky. Completely different game from launch. It's still receiving updates. How many years has it been?
 

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This thread kind of morphed into a "AAA games general commentary" thread, so I'll throw in my two pennies.

I played both GTA4 and 5 for the first time fairly recently. 4 I found to be very obnoxious to control, had bad framerate issues, awful driving, input delay (PS3), and the storyline was fine. I loved 5. The driving was fast and extremely responsive, handling was excellent, controls were slick, and I found it achieved that nice balance of realism and depth vs comedy and buffoonery when it came to the characters and the storylines. The missions were so much more varied and interesting than GTA4, which basically had the same 3 or 4 mission types copy-pasted.

There is a massive curve between San Andreas and IV that made a lot of people question Rockstar, that's for sure. Even the grungy 90's in San Andreas felt more vibrant than Liberty City, but, if you were familiar with GTA3, the progression between that and IV made more sense. The driving controls and updated combat controls were also very divisive, because they tried to lean into realism far more than they should have for a sandbox, in my opinion. It isn't Grand Turismo.

For GTA6, if they just make GTA5: 2, I'd be happy. I don't want every single building to be enterable. I don't want the map to be 10x bigger. Open-world games have the problem nowadays of being vast as an ocean and deep as a puddle. I say: Trim the fat and season the meat. I'm totally fine with waiting a year to play it. I still have a huge backlog that I now feel I don't have time for anymore.

Excellent analogy.

Ive never cared much about playing AAA as soon as they launch. Nowadays, with paid and free DLC and patches and re-releases being so common, I find I'm better off waiting a year or two to buy a new game. Look at No Man's Sky. Completely different game from launch. It's still receiving updates. How many years has it been?

That's how I feel about new consoles in general. Especially after the way my first generation PS3 bricked itself in 6 months.
 

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Even the grungy 90's in San Andreas felt more vibrant than Liberty City, but, if you were familiar with GTA3, the progression between that and IV made more sense.
Y'know, I never really thought of it that way, but it makes so much sense. GTA3 to GTA4 seems like a natural progression. Vice City and San Andreas were such massive improvements on GTA3 (IMO) that you could argue (and I would) that they're better than GTA4.
That's how I feel about new consoles in general.
Dude, same. The only reason I ended up buying a PS5 recently is that I thought Trump tariffs would lead to price increases
 
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Y'know, I never really thought of it that way, but it makes so much sense. GTA3 to GTA4 seems like a natural progression. Vice City and San Andreas were such massive improvements on GTA3 (IMO) that you could argue (and I would) that they're better than GTA4.

Better is subjective. I would agree if you said more fun. I will never replay GTA4 or RDR2 but I still love them. They are immersive (at least for the time). Im much more likely to replay something that is lite and easy like a VC or SA, where a game as big as GTA4 or RDR2 will only be a one time kind of thing due to gameplay, and Im okay with that. I think both have their place
 

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I would agree if you said more fun
That's subjective, too.

Im much more likely to replay something that is lite and easy like a VC or SA, where a game as big as GTA4 or RDR2 will only be a one time kind of thing due to gameplay, and Im okay with that. I think both have their place
My backlog is so huge that I don't really ever see myself replaying games, unless it's something very short and light, like Super Mario Bros 3 or Mega Man X. But even that I try to stay away from.
 
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That's subjective, too.

Never said it wasnt

My backlog is so huge that I don't really ever see myself replaying games, unless it's something very short and light, like Super Mario Bros 3 or Mega Man X. But even that I try to stay away from.

I rarely replay games, other than short ones too. I have been hankering for a Morrowind or Oblivion replay (before the remaster came out) so we'll see. I feel like if I wait a long time between its almost like its new again

My backlog is huge, though I do wonder how much of those are just okay to average games
 
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